Work
3D / Fashion
Proceduralism
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I was one of two on-set Unreal Engine Virtual Production TAs. I was a Senior Technical Artist during post-production.
A VR experience for the National Film Board. I was the lead Technical Artist.
A reboot of the Fresh Prince of Bel-Air show. I was the lead Tech Artist, did all the VFX, animations, lighting.
A project about the WW2 Japanese internment camps. I was the lead Technical Artist.
A VR experience based around the artwork of Lawrence Paul Yuxweluptun. I was the lead Technical Artist.
A mobile game I helped develop at Corus Entertainment. I developed the shaders and rigging tools.
Built the character rigging system. Developed the Shaders. Shared animation and VFX tasks.
A mobile game I helped develop at Corus Entertainment. I developed the shaders and did the look-dev.
I was the primary shader developer as well as making most of the VFXs.
I did all the character work and fashion.
Helped build the shaders and created a lot of the VFXs.
I sculpted all the Egyptian pieces .
I was a 3d Modeler and Technical Art Lead.
I was a 3d Modeler, VFX and Technical Art Lead.