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About me.
With over 15 years of experience in real-time 3D and VFX, I thrive on exploring new technologies and embracing creative challenges. While my passion lies in innovation, I remain deeply connected to my roots in traditional art, blending the best of both worlds to craft compelling visual experiences.
SKILLS.
Unreal Engine
Godot (🖤)
Unity
Houdini (With Vex)
Maya (Intermediate)
Marvelous Designer
EmberGen
Modo (R.I.P.)
Blender
Substance Painter
Substance Designer
ZBrush
Various IDEs
Various Terrain Generators
Python
C# (Rusty but re-learning)
C++ (Beginner)
Rust (Hobbyist)
GDScript
USD (Built Python tools)
Perforce (Implemented it at Herne Hill)
Git
Vex
GLSL/HLSL (I've switched to material graphs)
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