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About me.

With over 15 years of experience in real-time 3D and VFX, I thrive on exploring new technologies and embracing creative challenges. While my passion lies in innovation, I remain deeply connected to my roots in traditional art, blending the best of both worlds to craft compelling visual experiences.

SKILLS.

Unreal Engine

Godot (🖤)

Unity

Houdini (With Vex)

Maya (Intermediate)

Marvelous Designer

EmberGen

Modo (R.I.P.)

Blender

Substance Painter

Substance Designer

ZBrush

Various IDEs​

Various Terrain Generators

Python

C# (Rusty but re-learning)

C++ (Beginner)

Rust (Hobbyist)

GDScript

USD (Built Python tools)

Perforce (Implemented it at Herne Hill)

Git

Vex

GLSL/HLSL (I've switched to material graphs)

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